Over the last couple of weeks, I have been practicing creating 3D animations. Most of the animations I have made using particle systems, forces, cloth, and massFX. Particle systems are used for creating animations for lots of small objects like water drops and snow. I used it for a fountain animation to simulate the water spraying out the top of the fountain shown at the bottom of the post. Forces are used to add effects like gravity or wind to your particle system. I have also used this in my fountain animation to make the drops of water fall down instead of going up. The cloth modifier is us to create realistic looking fabrics that can be affected by forces like wind. I used the cloth modifier for making a model with a table cloth and flags on top of a table you can see it in my work page on this web site. MassFX is a way to add realistic simulations to rigid bodies. Rigid bodies are objects that do not change shape in an animation. There are three types of rigid bodies called dynamic, kinematic, and static. Dynamic objects are controlled completely by the simulation moved with gravity and other objects. Kinematic objects are animated using normal animating methods and can't be affected by other objects. Static objects are like kinematic but just can't be animated and are used for bottles and obstacles. I am still trying to master all these modeling techniques in class and have more to learn. I will post on all the new things learn.
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Author Khaliq BrownGoes to Durham School of the Arts. Likes to watch movies. Categories
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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June 2019
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