In class, I have started working with different lights and techniques in 3Ds Max. There are six different types of lights in 3Ds Max Omni, directional, skylight, spot, sun positioner, and Arnold lights. Omni lights create an equal amount of light in all directions. Directional lights create light that stays in one single direction. skylights create light all around a scene. Spotlights create a beam of light in a cone shape. Sun positioner lights create sunlight and positions geographically correct angle and movement of the sun over the earth on your scene. Arnold lights are lights designed for the Arnold renderer. With these lights, I have practice different lighting techniques in class. The most I had practice with is the three-point lighting technique. The three-point lighting technique is when you use three lights in a scene to light up a subject, the key, fill, and rim/back light. The key light is in front of the scene and is the most intense light to create the strongest shadow. The fill light is a less intense light that is used to fill the scene space around the subject with light. The rim/back light is placed behind the subject. It is used to light up the edge of the subject. I used this technique to light up my robot in a scene that you can see below. I have only worked with lights for a week and still need more practice but I should become a lot better soon.
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Author Khaliq BrownGoes to Durham School of the Arts. Likes to watch movies. Categories
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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June 2019
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