I have learned a lot this year in DDA-II here are some of the main things I leaned. How to create cool advanced models in 3DS Max using 2D shapes called splines. This is how I made my chest set that you can see at the bottom of the post. Learning how to use materials to make the models look more realistic and not just a solid color. Now I can make all my models and scenes look realistic when I make them. leaning how to use and position lights and cameras for different scenes. The most hard but cool thing I learned was how to create animations with rigging. I was able to make different objects and characters move around. The most rewarding experiences I have had in this class is Leaning how to make the models look realistic using UVW mapping and then being able to animate those models is super cool. The skills that I think will follow me into the future are being able to create professional looking portfolio where I can show all my skill that I have learned over time. This will help me be able to share my work with other that are interested in the same thing. I also think that being able to create multiple realistic looking 3D models in 3DS Max will also fallow me into the future.
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Author Khaliq BrownGoes to Durham School of the Arts. Likes to watch movies. Categories
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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June 2019
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