This week I have been working on UVW mapping in 3Ds max. UVW mapping is a technique used to place 2D images on a 3D models surface using the Cartesian coordinate system. The U is for the X coordinate V is for the Y coordinate and W is for the Z coordinate. For me, UVW mapping is not to hard but I just started so I'm still learning the basics. But from what I have done I do not seem too difficult. The first thing I made with UVW mapping is the box you can see below with different images. Right now I am working on creating a model of a board game box by taking pictures of all its different sides and editing them in Photoshop. In Photoshop I make sure that the images are the right size and shape for the 3D model in 3DS Max. Then once I'm done editing them I will map them onto the box using the UVW mapping technique.
0 Comments
Leave a Reply. |
Author Khaliq BrownGoes to Durham School of the Arts. Likes to watch movies. Categories
All
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
Archives
June 2019
|